knights of ink

The Written Thoughts of Collin James Babcock


  • The Great 4e Weapon Rework Rework

    After finally having some solid time to test the G4WR and receive feedback on it, I’ve made some changes to the design to (hopefully) reduce poor choices and increase flexibility. The main changes found below are the removal of the Nimble Feint property, Grind Down offering extra damage to adjacent enemies on hit, and Balanced… Continue reading

  • The Fall of Falkirk (Act 3 and Epilogue)

    The Fall of Icenia was the Narrative written over the Winter of 2012 – 2013 to solidify years of Worldbuilding and Storylines moving into the 2013 Larp Season of Alliance LARP Ashbury. Many characters featured here are Player Characters, as requested by their Players. This story shaped the next three years of that game. It… Continue reading

  • The Fall of Falkirk (Act 2)

    The Fall of Icenia was the Narrative written over the Winter of 2012 – 2013 to solidify years of Worldbuilding and Storylines moving into the 2013 Larp Season of Alliance LARP Ashbury. Many characters featured here are Player Characters, as requested by their Players. This story shaped the next three years of that game. It… Continue reading

  • The Fall of Falkirk (Act 1)

    The Fall of Falkirk was the Narrative written over the Winter of 2012 – 2013 to solidify years of Worldbuilding and Storylines moving into the 2013 Larp Season of Alliance LARP Ashbury. Many characters featured here are Player Characters, as requested by their Players. This story shaped the next three years of that game. It… Continue reading

  • Crownwork Campaign Setting

    Since I never managed to use Sasserine fo r the All Martial, All Human game I was intending I knew I had to cook something else up. Crownwork was inspired by set piece shows like Babylon 5 and Deep Space 9, but also given the Castle Black (Game of Thrones) treatment. This campaign is currently… Continue reading

  • 4e Martial Class Homebrew

    These were written to provide interesting subclasses to the 4e Martial classes that use secondary ability scores that aren’t typically used for that class. They haven’t been tested much, but each try to grant a different playfeel to the battlefield. Fighter –The Armiger – Chosen instead of Fighter Weapon Talent Gain Proficiency in Plate Armor.Powers… Continue reading

  • Sasserine DnD Campaign Setting

    This was a DnD campaign I wrote originally in 2012, based on the Sasserine map from Greyhawk, with the intention of running an All Martial, All Human 4e game. That ended up not happening, (until Crownwork, I’ll get to that later) but did get played as part of a year or so long 13th Age… Continue reading

  • The Imagos Forrea

    Reimaging personal favorite DnD Gods to 4e’s World Axis. These are some of my favorite deities from editions past, missing from the World Axis. This is my new spin on each of them. BOCCOBUnalignedThe Godforce of Magical Equilibrium. The Boccob isn’t a sapient force as far as any scholar can tell, but there is a… Continue reading

  • The Telepathy Skill Minigame

    At some point in the history of Dungeons of Dragons, psionic characters were able to engage in a mental battle that happened off the battlefield. I’ve seen the chart that it used, but I’ve never used it myself. It does have an interesting idea, though. Psychic battles happening on a different level than the physical.… Continue reading

  • Additional Weird Skills for DnD

    Every so often while I was running Dungeons and Dragons 4e games I found myself calling for skill checks from my players, but not really feeling that any of the existing skills fit the bill for the moment. I also found myself using one skill almost never. I made some changes to the skill list,… Continue reading